This is a UAT-driven workflow in the editor that's not currently looking at the INI setting to infer whether or not -nativizeAssets should be implicitly added to the BuildCookRun command line. It sh ...
An audio file needing decoding (streaming) will repeat at the beginning of play if the start time is 0.0. ...
FQuat::NetSerialize will always call Normalize() as part of replicating the current value, so that only the X, Y, and Z components need to be serialized (the W can be computed on load). This operat ...
A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. T ...
Plugin mount point registration doesn't mount paths relative to both root and engine, only relative to root while most other Engine directory mount point registrations include both ../../Content/... ...
Licensee reports 2048x2048 scene capture rendering causes on-screen flickering, that disappears when a 512x512 resolution is used. ...
If the Windows taskbar is set to auto-hide and the editor is opened on the same monitor, the taskbar cannot be accessed while the editor has focus. ...
There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...
See: https://udn.unrealengine.com/questions/349077/why-do-we-have-no-dependency-checking-on-modulever.html ...