Datasmith - Materials cropped different fields in the same bitmap only display one texture

UE - Editor - Content Pipeline - Datasmith - Exporters - Mar 16, 2020

Material cropping in 3DS Max doesn't seem to translate well into Datasmith when they are used in the same bitmap. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 ...

Memory leak after simulating in Editor with opened 'Editor Preferences' tab

Tools - May 7, 2020

This can be repeated many times before the editor crashes without any messages and other programs with the video driver crashes too. Because out-of-memory. This is similar to [Link Removed]. This w ...

Actor moves between levels when using Convert Actor

Tools - Jan 9, 2017

Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided. User Des ...

The Temporal console variable has the wrong value

UE - Graphics Features - Aug 20, 2019

The r.SSR.Temporal console variable value is always set to its debugging value of 0 instead of being at its default of 1 Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P6 (CL - 798402 ...

Casade debug cone is drawn at the wrong rotation

UE - Niagara - Aug 21, 2019

The B 3DDraw Mode functionality draws at the wrong rotation for the Velocity Cone module. It seems to draw 90 degrees off. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P7 (CL - 8115 ...

Crash while trying to import a C4D file with Animation via Datasmith

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 10, 2020

The file was originally created by Mixamo and saved as FBX. It was resaved it in C4D with the Save for Cineware Option. Importing it into the Editor causes it to crash. This was tested and reported ...

StateTree: While editing State Parameters or exposed properties of a Condition/Task, an ensure() fires when editing inputs of a Property Function bound to an array element

UE - AI - StateTree - Mar 5, 2026

Consider an array property that can be edited in the StateTree editor. This can be a State Parameter or an exposed property of a Condition or Task, for example. Each element of the array can be boun ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...

Child Blueprint components become broken in sequencer when "Run Construction Script in Sequencer" is checked

UE - Anim - Sequencer - Oct 15, 2019

When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...

When importing Destructible Mesh chunks, the imported chunks are larger than the Mesh

UE - Simulation - Physics - Destruction - Mar 6, 2020

The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...