Public facing bug report came in describing that lights shafts were missing from all lights except directional. This issue does not seem to be occurring for 4.24 or 4.26. I was able to confirm that ...
An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...
When attempting to change the option for Two-Sided Material for a Material Instance, the option is initially greyed out and you cannot change the value. However, if you close out of the Material Ins ...
A dark square appears in the direction of a spotlight on hair when the spotlight has no shadow. [Image Removed] In UE 5.4 the dark square is visible when the spotlight has no shadow, and a light s ...
The problem here isn't obvious: the native enum, EAnotherEnum, is missing the Flags flag for the UEnum. As a result, K2Node_GetEnumeratorNameAsString returns the max enum when it gets a combined fla ...
Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...
If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...
If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...
If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...