The engine has a linker error when trying to inherit from TextureRenderTarget2D. This seems related to https://jira.it.epicgames.net/browse/UE-5050. Found in 4.24.1 CL#10757647 Reproduced in 4.23 ...
This problem was reported in this UDN:https://udn.unrealengine.com/s/question/0D52L00005PbEYNSA3/landscape-distance-fields-artifacts?fromCase=1 ...
When entering the Console command 'shot" on an iPhone 6+, the device will crash immediately. Tested on an iPhone 6+, iPhone 5 (8.1), and a Galaxy Note 10.1 Tablet. Unable to test on 2522625 becaus ...
The eyes in the Digital Human demo don't look correct with Ray Tracing Translucency enabled in the post process volume. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#111 ...
Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...
When a Niagara System is called from a montage is doesn't scale with the skeletal mesh that uses the montage. Attached is an example project. Found in 4.24.1 CL#1077647 Reproduced in 4.23.1 CL# 9 ...
When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other. Photos of the expected outcome vs the outcome seen have been at ...
Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...
Due to the hard-coded 1.5 second timeout for clients in UNetDriver:if ( OwningActor != NULL && Connection->State == USOCK_Open && ( Connection->Driver->GetElapsedTime() - Connection->LastReceiveTime ...
Opening the Advanced_Lighting Map, the new default map with 4.5.0 and 4.5.1, the Skybox has 4 UV Channels but all of them have overlapping UVs. WORKAROUND - You can Auto Generate UVs for the Skyb ...