Unable to input Chinese characters (Microsoft Pinyin) after inputting 34 half-width characters

UE - Editor - UI Systems - Slate - May 2, 2024

If we enter Chinese characters using Microsoft Pinyin after entering 34 or more half-width characters in a text field, they are not reflected in the box. If less than 34 characters are entered, Chin ...

Widget Flickering Observed in RetainerBox with Incorrect LayerId

UE - Editor - UI Systems - UMG - Nov 19, 2024

Setting the Phase Count of a RetainerBox to 2 or more may cause other widgets within the same UserWidget to flicker. Upon investigation, we found that during frames where the flickering occurs, the ...

"Base Pass Shader" stat results are missing or display incorrect information while using Vulkan

UE - Rendering Architecture - Shaders - Nov 15, 2021

Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...

Lumen generates gradated shading even if the light is a constant color sky light

UE - Graphics Features - Lumen - Jul 22, 2022

Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...

ContentBundleContainer does not load new bundles in PIE after level transition

UE - World Creation - Worldbuilding Tools - Nov 9, 2023

I believe this issue stems from the ContentBundleContainer not populating the StreamingObjects of the UContentBundleDuplicateForPIEHelper. PIE in the same level as the bundles works as the editor h ...

The == and != symbols of the 'Not Equal(Enum)' and 'Equal(Enum)' are obscured

UE - Gameplay - Blueprint Editor - Nov 7, 2022

This is not a regression this has existed since as early as 2015(seen screenshot: [Link Removed]). Tested in //UE4/Release-4.27 CL18319896, and //UE5/Release-5.0 CL20979098 As user reported the == ...

Changing default values in a user defined struct will break links

Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which or ...

In editor, custom primitive data dont work on instance static meshes in bp instance

UE - Framework - Components - Jun 25, 2024

Changes to custom primitive data properties for instanced meshes placed in the editor work in-game but are not otherwise reflected in-editor. ...

Input Mapping Context entries can get into a corrupted state when swapped with another entry that has a Combo Trigger.

UE - Gameplay - Input - Aug 23, 2024

This behaviour was working correctly in version 5.3. This issue happens inside an InputMappingContext DataAsset from the EnhancedInput system. We need at least two mappings entries. One of the entri ...

Global Distance Field Not Working With World->SetNewWorldOrigin

UE - Graphics Features - Lumen - Feb 20, 2023