Deadlock while cooking groom bindings

UE - Runtime - Deformable - Jul 14, 2026

Hi, we are experiencing random deadlocks while cooking groom bindings. We have integrated 5.8 mutable into 5.6 and are still experimenting those deadlocks which seem due to : UE_DEPRECATED(5.4, "Th ...

LIVE: Print string not working when nav mesh bounds volume information is pulled up

UE - AI - Nov 12, 2014

After place a Nav Mesh Bounds Volume into a level, launching the game and pressing the [ ' ] key to show information about the Nav mesh the print string stops working. If the User closes the game w ...

A Pass-by-Reference function input cannot accept a reference to Self

UE - Gameplay - Blueprint - Dec 30, 2014

A Pass-by-Reference function input cannot accept a reference to Self. Workaround: Cast from Self to the desired class and use that for the function's input. ...

Looking at several BPs during play, that add multiple static meshes in construction script, drops the FPS

UE - Graphics Features - Jan 9, 2015

Looking at several blueprints during play, that add multiple static meshes in their construction script, drastically drops the FPS. As a workaround, I suggested to the user that he should use Insta ...

Can't Package game with FJsonObjectConverter

It is not possible to package a game when using the FJsonObjectConverter. This Converter is part of "JsonUtilities", and whenever I'm including this to my Build.cs as follows, the packaging fails: ...

Saving a new material after creating a landscape crashes the editor

UE - Graphics Features - Dec 27, 2016

This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UpdateLayerInfoMap() [landscape.cpp:1459]

UE - LD & Modeling - Terrain - Landscape - Aug 22, 2017

This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crashes occur. Source Context 1444 LayerSettings.bVa ...

[Feature Request] Update UE4 Tutorials to account for new Modes workflow

UE - Editor - Apr 23, 2020

Modes workflows were updated in 4.25. This change removed the traditional Editor modes from the single, static Modes Panel and moved them into a combo box on the Level Editor Toolbar. Entering a mod ...

Input isn't recognized for the E key when the Ctrl key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

When holding down the Ctrl key and pressing another key, if there is an input event bound to that key, then the nodes placed after that input event are triggered. However, this is not the case with ...

Landscape nanite height mismatch

UE - Graphics Tools - Terrain - Landscape - Oct 17, 2023

From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...