Cannot get input from input device without Controller already being created

Tools - May 1, 2015

Controller 2 is not getting routed to the scene viewport unless the viewport has been clicked. ...

Compile failure in UHT with combined multi-line / single line comments

UE - Foundation - Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

Crash with for loop and TArray in constructor to generate multiple StaticMeshComponents

UE - Foundation - Core - Apr 20, 2015

Using a TArray to store multiple components being setup inside a for loop of a constructor will crash on project open. Crash Reporter: [Link Removed] ...

Importing fbx breaks Content Browser and mouse controls for RU localization

UE - Platform - Linux - Apr 16, 2015

When an FBX asset is imported into the editor on a Linux machine with the ru_RU localization the editor behaves strangely after restarting the project. Content Browser fails to show content and cer ...

Creating an asset with the same prefix as another cancels name change process

UE - Platform - Linux - Apr 9, 2015

When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process Workaround: Adding a change (such as "X") to the beginning of the seco ...

Moving objects in editor does not update collision

UE - Gameplay - Apr 7, 2015

When an object is created procedurally with code and placed into the editor the collision analyzer will detect the object properly. If the object is then moved to another part of the level the coll ...

Physics actor attached during runtime doesn't have proper collision

UE - Gameplay - Oct 14, 2015

Physics actor attached during runtime doesn't have proper collision User Description: It seems that the "Weld Simulated Bodies" option on the AttachToActor function (same with AttachActorToActor) ...

AnimBP warning word order mistake in Japanese

UE - Editor - UI Systems - Localization - Mar 24, 2016

The warning ""variable name" に "BluePrint" という名前の変数はありません" in the output log within the AnimBP while the editor is in the Japanese language mode has an incorrect word order. "Blueprint"Blueprint sho ...

Foreign language errors in VS do not display properly in editor

Tools - Mar 16, 2015

Error messages displayed in other languages when attempting to compile in VS show up as question marks and other random characters in the editor output log. ...

Japanese language word order mistake in Transition nodes for AnimBP

UE - Editor - UI Systems - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...