Any modifications made to inherited components in a child blueprint revert to their parent's defaults when playing in packaged game and Launch on. User reported that he also saw it when launching i ...
Reroute nodes do not work for Pose connections in Anim Graph It appears to work until you recompile [Image Removed] ...
User is crashing when opening project after converting to 4.7. [Link Removed] [Link Removed] LOG IS ATTACHED 4.6 project with updated plugin: [Link Removed] ...
A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project. The library will save without error until the pro ...
If a project is packaged on the Mac while the Substance Plugin is installed, the resulting .app will fail to open. This does not generate a log. ...
Blueprint CDO contains removed component from parent class. From the AnswerHub post: "It appears that if a component is removed from the C++ class, the CDOs for all of the blueprints remain unchang ...
When using an Event Generator in a particle emitter that passes velocity for other emitters to inherit, only CPU emitters take on the velocity, and not the GPU emitters. In the test case/project I ...
Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...
RepNotify causes the On Rep function to fire off whenever a variable is set rather than when the value of the variable changes (as stated in the documentation). ...
Warning in the output log when switching a local variable from struct to Enum ...