This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed], fixed i ...
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...
Running the "stat startfile" command in a 4.19 project causes constant editor hitching. Running the same command in a 4.18 project does not produce any hitching by comparison. ...
If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...
Attempting to load a nativized blueprint whose parent contains an instanced subcomponent causes the editor to crash in a packaged build. Regression?: Yes This did not occur in 4.18 ...
When using Blueprint Nativization, the compilation will fail during packaging when using a ForEach loop or ToByte conversion with a custom enum in a TMap. Regression?: No This occurs in 4.18 ...
Issue Occurs With: Issue with UVs and Materials/colors Datasmith Version: 0.18 File Format Imported: 3dm Link to CAD Files: [Link Removed] ...
I have not entirely ruled out any issues with the imposter material in the repro, there's a chance this is related to the normal rotations, but turning off distancefields entirely does fix the issue ...
See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...
GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...