The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...
Error: C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h(778): error C2440: '-': cannot convert from 'const TSparseArrayElementOrFreeListLink<TAlignedBy ...
When AnimBP and Blueprint Interface was added to the AnimBP has same name function, compiling AnimBP occur crash. ...
Material functions have the option to be converted to a parameter but do not convert to a parameter. For example, create a MakeFloat3 or MakeFloat2 node > convert to parameter. ...
Using a custom spawn function to spawn a character will crash editor in PIE mode (only standalone window crashes if standalone is used). ...
HISM has lightmap issues after build lighting ...
Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...