If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...
Child Actor Components run their construction scripts upon parent's placement in level. However, these specifications are not maintained once PIE is initiated. ...
Setting the Enable Collision checkbox to false in the static mesh editor does not alter collision on static mesh objects. ...
Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...
If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the pare ...
Blueprints that have been updated from previous engine versions lose components if duplicated. The original blueprint retains all components but all duplicates lose them. ...
If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...
If a bsp is converted to a blocking volume, the faces of the bsp remain present until a new actor is placed or geometry is compiled. ...
Crash on stopping PIE after using DemoRec in PIE. Possibly related to [Link Removed] which must be fixed, but happens upon stopping PIE. Reproduced in 4.11.0 Preview 3 binary and Main (//UE4/Dev-Ma ...