An FBX with Multiple Meshes and only one unwrap per mesh (no 2nd UV channel) will import the first mesh in the file correctly but will produce invalid lightmass settings on each additional mesh impo ...
When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...
The experimental feature Blueprint Break on Exceptions does not work with Accessed None errors. To test, create an actor variable in a blueprint and use it as an input to a function without having s ...
Tools team notes: Make disabled state hidden. If the user applies an image to the disabled state of a button the button will not reflect this change in game. For example if I were to set the disabl ...
When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...
Need to fix the Bug: Parameters that linked to LandscapeGrassOutput in master material instance do not updates automaticaly in viewport. After parameters change you are have to modify any of your us ...
A licensee is reporting a crash when he transforms/moves a single instance of foliage, when there are 15,000 or more painted instances of that mesh in a single map. Regression Yes, I tested the sam ...
As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...
Arrays chosen through a Select node cannot be altered. Note - This is also reproducible using any of these nodes instead of using 'Add':Add UniqueSet Array ElemInsert ...
When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...