Attempting to create a local binary build of the Engine for the iOS platform using BuildGraph is currently failing. While trying to build UHT for Mac using a remote build, the build fails because it ...
naming box collision in player character renames overlap begin event in actor calling player character ...
'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Class != NULL [Link Removed] [Line: 965] Source Context: 95 ...
This is a common and longstanding crash that has occurred since at least 4.14. User DescriptionsRecording sequencer cinematic on character panw. Using Vr static meshes. A sequencer object was alrea ...
This is a common crash coming out of the 4.18 release. User Descriptionsnow it crashes every time I click the "Two Bone IK" node. Hmmm... Source Context 261 int32 FBoneContainer::GetParen ...
class default value after c++ class compile will temporary initialized. It will be restored when opening the project again. ...
(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...
The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...
When Scaling in and out in the UMG blueprints with an image applied to an image widget that is set to border as it's "Draw as" selection the image does not scale correctly. EDIT: The UI should prev ...