The type definitions for the Enum Macros glObjectLabelKHR and glObjectPtrLabelKHR are misspelled. Working in 4.19.2 Broken in 4.20 Tested 4.19.2 (CL - 4033788) and 4.20 (CL - 4214897) ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...
A character actor using an AnimInstance blueprint will not update in editor when scrubbing ...
LiveLinkEditor Module is flagged as "Editor" and not "Developer" causing the Anim Node "Live Link Pose" to silently fail in Standalone mode. The node works correctly in PIE and in packaged builds. ...
When using the object scale node in a material it will return incorrect values if rotated to certain angles. Found in 4.19 CL# 4033788, 4.20 Preview 20 CL# 4173640, 4.21 CL# 4209927 ...
Notice that when you create the sublevel the Cylinder get removed from its parent; and that after reimport, it gets moved back. Not reproducible with Import Datasmith ...
Copying a blueprint instance that has an array does not copy any elements added to that array directly on the instance and only copies the blueprint's default array elements This worked in 4.13 and ...
It is no longer possible to enable C++ exceptions for the ProjectEditor target in code projects that use the binary Engine. Some fixes that were made for 4.19 now correctly show an error message if ...
When using a 'Set Timer by Function Name' node with a Function that has an Output parameter it will fail at executing the Function. If the Function is called with an Event BeginPlay node it will fu ...
If "Support Material Layers" is enabled, every time you uncheck an overridden parameter box in a material instance the value of that parameter will reset to its parent's default value instead of sta ...