Scrollbox widget moves much slower when using a gamepad

UE - Editor - UI Systems - Aug 1, 2018

Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL -  4233996), 4.21 (CL  - 4245542) ...

Crash upon selecting CameraComponent in Sequencer when level is locked

UE - Anim - Sequencer - Aug 14, 2018

Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash.  This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...

Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...

Reset To Defaults in Editor Preferences Graph Editor does not work consistently

Tools - Nov 7, 2018

The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...

Using Volume Materials in a Material Billboard Causes Crash When Used with Volumetric Fog

UE - Graphics Features - Dec 3, 2018

Using volume material used in a material billboard Causes Crash When used with volumetric fog. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4618663 ...

UBX Collision Rotation Is Set Incorrectly on FBX Import

UE - Editor - Content Pipeline - Import and Export - Dec 4, 2018

Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly.  Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...

Niagara GPU Emitter Flickering at Certain Angles When the System Origin is Occluded

UE - Niagara - Mar 25, 2019

Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539 ...

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2019

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

Planar Reflections Falling Back to Baked Probes at Certain Angles

UE - Graphics Features - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

High-Poly Meshes with DistanceToNearestSurface is Completely White

UE - Graphics Features - May 14, 2019

The distance field materials do not work on a High Poly mesh.   Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6063286, 4.23 CL# 6398642 ...