Spawnable Post Process Volume does not draw bounded values after saving and reopening a level

UE - CoreTech - Jul 19, 2024

Reproduction Attempts: 3/3 Doing some additional testing for Spawnable Post Process Volumes in a level sequence, the PPV does not appear after saving the level and level sequence, closing and reope ...

Construction script is running more than once when hitting the compile button

UE - Gameplay - Blueprint - Apr 20, 2015

When the compile button is pressed the construction script will run 3 times. ...

Media Player can't continue to play after the progress bar is dragged.

UE - Media Framework - Nov 15, 2023

This bug occurs in 5.3 version. It's ok in 5.2 version. ...

Orientation Warp Node Missing from ABP_Manny BP After TPS C++ Project Restart

UE - Anim - Gameplay - May 10, 2022

Occurs 3/3 times. Orientation Warp plugin is missing from ABP_Manny BP in the TPS C++ project after project restart.  Regression does not occur: Animation Warp plugin is not available in //UE4/Rel ...

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info

UE - Graphics Tools - Terrain - Landscape - May 10, 2022

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did NOT occur there ...

The Build Nanite property is disabled after reimporting a mesh that has Build Nanite enabled

UE - Editor - Content Pipeline - Import and Export - Jun 23, 2022

Regression no, the issue was reproduced in Windows //UE5/Release-5.0 CL 20280985 repro rate 3/3 After the user tries reimport mesh with nanite enabled from mesh editor the mesh was reimported with ...

LiDAR assets do not render in after relaunching the engine

UE - Editor - Content Pipeline - Datasmith - Aug 15, 2023

LiDar point clouds are failing to render when saving and relaunching the project This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is occurring in //UE5/Release-5.3 @ CL 2600198 ...

IOS-Shipping memory managentment failed for std::string

UE - Platform - Mobile - Oct 8, 2018

[Image Removed] [Image Removed] [Image Removed] if strip with -x option, it will fix this issue. ...

Sequence recording in standalone crashes

UE - Anim - Sequencer - Sep 5, 2016

We use GetEditorWorldCounterpartActor in the sequence recorder which cant work in standalone builds as it relies on GEditor. The best fix would probably be to just add a guard for GEditor to GetEdit ...

Attempting to change a spotlight in a child component referenced by a parent blueprint from movable to stationary and then running PIE crashes editor

UE - Gameplay - Components - May 3, 2016

Changing the mobility of a light component within a child component that of a parent blueprint and then entering PIE without compiling crashes the editor. Frequency: 3/3 Crashreporter: N/A Regres ...