Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...
Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...
Creating a material with "Absolute World Position" node plugged into the "World Position Offset" input of the base Material node results in flickering in the preview window of the material editor. ...
AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...
When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created a ...
When the player at index 0 sets its user focus it will cause other players to lose input. This does not occur when setting the user focus of players with an index higher than 0. ...