When we use SwapRootBone_Actor, we expect to move in the X-axis direction, which is the forward direction of the Actor. However, it does not take into account the RelativeRotation of the Skeltalmesh ...
When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...
When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...
NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...
After using a "Play Animation", the user cannot set the character back to using an AnimBP via the "Set Anim Instance Class" node. Workaround: Use two "Set Anim Instance Class" nodes. One to set i ...
If the user scales multiple child components and tries to move them it causes exaggerated movement. ...
After removing an interface from a blueprint, any interface functions in the blueprint can be transferred to a local function. However, after this occurs, the inputs and outputs are removed from the ...
The Delay node cannot be added to the StandardMacros bp in the Engine folder. However, the Delay node can be added to a new Macro Library bp and any Macro in an actor class blueprint. ...
If you change the screen orientation for an Android device in the project settings, the orientation will not change once deployed to the device. Tested on a Galaxy Note 3. ...