Using Execute Console Command in a custom Game Instance causes Standalone Game to crash

UE - Gameplay - Blueprint - Jan 15, 2015

Using Execute Console Command in a custom Game Instance causes Standalone Game to crash. Also occurs in 4.6.1: CL-2386410 and 4.7 Preview: CL-2403078 Crash Report: [Link Removed] Call Stack:UE4Ed ...

Splitscreen causes a crash when a 3D widget is added to the level

UE - Editor - UI Systems - Jan 16, 2015

If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...

Editor crashes when attempting to doubleclick static mesh in content browser

UE - Graphics Features - Jan 16, 2015

Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...

Users are able to name a new class "Platform" even though there is already a class by that name in the Engine.

Tools - Oct 29, 2014

Users are able to add a new class to a project named "Platform" even though there is already a class in the Engine with the same name. This causes builds in Visual Studio to fail. There is no warnin ...

Crash when moving a sprite imported as part of a spritesheet to another folder if the sprite names had invalid characters

UE - Editor - Content Pipeline - Content Browser - Oct 28, 2014

Attempting to move any of the sprites created from this .json to another folder from within the Content Browser crashes the project. CRASHREPORT: 442758 ...

Mouse position no longer updates after clicking and holding on a button

UE - Editor - UI Systems - Jan 19, 2015

If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...

Text blocks are playing "Simon says" All texts blocks become the same text block.

UE - Editor - UI Systems - Jan 19, 2015

After clicking on the little down arrow for localization dragging any of the textblock widgets (that are not set to the default text) will result in all of the text blocks (that are not set to the d ...

Math Expression nodes cause packaging to fail.

UE - Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor

UE - Gameplay - Blueprint - Jan 20, 2015

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...

Extracting Sprites from Padded Non-Power of Two Textures are Offset

UE - Gameplay - Paper2D - Oct 12, 2015

Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...