Using Execute Console Command in a custom Game Instance causes Standalone Game to crash. Also occurs in 4.6.1: CL-2386410 and 4.7 Preview: CL-2403078 Crash Report: [Link Removed] Call Stack:UE4Ed ...
If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...
Edit: Fatal error: [Link Removed] [Line: 1467] Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend! With VF=FLocalVertexFactory, Platf ...
Users are able to add a new class to a project named "Platform" even though there is already a class in the Engine with the same name. This causes builds in Visual Studio to fail. There is no warnin ...
Attempting to move any of the sprites created from this .json to another folder from within the Content Browser crashes the project. CRASHREPORT: 442758 ...
If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...
After clicking on the little down arrow for localization dragging any of the textblock widgets (that are not set to the default text) will result in all of the text blocks (that are not set to the d ...
When using a math expression node within a blueprint, the project will fail when packaging. ...
The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...
Extracted Sprites are offset when importing a non-power of two sprite sheet, padding it to a power a two mode, and then using the extract function. You can see this offset clipping of the extracted ...