Duplicated Matinee Actors cause compile errors with Controllers in Level Blueprint

UE - Gameplay - Blueprint - Jan 5, 2015

Duplicating a Matinee Actor after having its controller placed in the Level Blueprint and then adding a controller into the Level Blueprint will cause a compile error on compile. *This error will s ...

Reduced Tessellation at edge when using world displacement

UE - Graphics Features - Jan 11, 2016

Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...

Stereo Mode Not Working on Certain Maps While Using the Vive

UE - Platform - XR - May 18, 2016

Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...

Dragging to Change Variable Attached to Empty Reroute Node Causes Freeze

UE - Gameplay - Blueprint - Apr 25, 2016

Attempting to change a variable that is connected to a node and an empty reroute node by dragging a reference on top of the existing reference causes the editor to freeze. The user provided a vide ...

Overlap events do not trigger on landscapes

UE - LD & Modeling - Terrain - Landscape - Sep 24, 2015

Overlap events do not fire on landscapes ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...

DrawDebugPoint's point is considerably smaller when viewed by an Orthographic camera

UE - Graphics Features - Dec 18, 2015

When viewing a point drawn by DrawDebugPoint, the point is about 100 times smaller when using an Orthographic camera instead of a Perspective one. ...

Compressed cooked packages feature is not functioning correctly.

Tools - Oct 15, 2015

'Create Compressed Cooked Packages' option within Project Settings > Packaging menu does not create a smaller package size on Mac and it does not change the size on Windows packages. ...

Crash triggering SetScalarParameterValueOnMaterial node

UE - Gameplay - Nov 30, 2015

Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...