Text moves slightly in UMG when zooming in and out in the designer tab

UE - Editor - UI Systems - Jul 20, 2015

Text block appears to move slightly when zooming in and out of the designer tab in UMG. The right side of the text's position is not consistent when compared to other widgets (such as the image widg ...

Setting a widget to hidden with an event construct node causes the widget to be permanently hidden

UE - Editor - UI Systems - Feb 25, 2015

If the user wants to toggle the visibility of a widget and sets it to hidden via the event construct node then the user will not be able to change that visibility state later on. ...

Synced BB keys doesn't work

UE - AI - Feb 26, 2015

It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...

Investigate instanced static meshes' issues with navmesh generation

UE - AI - Feb 27, 2015

Might be broken. Needs investigation. ...

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level

UE - Gameplay - Dec 3, 2014

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level. They will work correctly in the Persistent level and a level that is Streamed in. This becomes problem ...

Color Information Clamped to a Max of 1 in Cascade Color Modules

UE - Graphics Features - Dec 3, 2014

You cannot enter a value higher than one in any color module. WORKAROUND - You can graph it and select the point you want to change and then set value to any number, but it will be clamped back to ...

FPS drop when deploying to a Mobile device

UE - Platform - Mobile - Feb 27, 2015

The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...

"Get Positional Tracking Camera Parameters" node does not return the correct values.

UE - Platform - XR - Dec 2, 2014

When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...

Enabling Tessellation on Materials in 4.11 causes geometry to Disappear

UE - Graphics Features - Dec 23, 2015

Any material that already exists in 4.11p1, with tessellation enabled, causes assigned geometry to disappear. Any material created within 4.11p1, with tessellation enabled and a base color, causes t ...

Issues changing physics properties on destructible meshes

UE - Simulation - Physics - Destruction - Oct 15, 2015

Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...