GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...
Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...
4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...
ARCore Regression Not seen when updating 4.23 project to 4.24 This did NOT reproduce when updating 4.24 project (Created with Preview 4) to 4.25 MAIN 10406617 ...
The scenerendering graph doesn't display correctly when you increase the Small Font for the Engine. The rows don't adjust to the font size. The user increased font size to make print strings in VR ...
Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden. ...
Retriggering a sound using an Audio Bus as a sidechain on a Dynamics processor seems to not uses the sidechain. The sidechain will start working again if it's reset on the Dynamics Processor effect ...
Editor crashes when using a Soundfield Submix with any encoding setting (Unreal, Oculus, Resonance). Assertion failed: IsSoundfieldSubmix() && SoundfieldStreams.Settings.IsValid() [File:D:\build\++U ...
Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner. ...
This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...