It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...
Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...
Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...
This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25. ...
Setting blueprint name as a copied blueprint node crashes editor Frequency 5/5 Crashreporter [Link Removed] Regression (no) issue (does) occur in 4.10.4 ...
The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same. Regression (no) issue (does) occur ...
Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...
Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...
Comment titles do not auto-wrap in the blueprint event graph, which can make reading a commented section of blueprints difficult. Regression (no) issue (does) occur in 4.10.4 ...
Calling the teleport node after the Add Movement Input nodes affects movement by preventing the character's capsule from updating, causing the mesh to hit the top of the capsule during the jump anim ...