UPDATE: 2/23/2015 Crash is limited to 4.6.1, does not occur in 4.7 Preview 8 or later builds (CL#2448202). ========================================================== Editor crashes if an event is ...
Context The showFlag.CollisionVisibility 1 cvar is a viewport visualization mode that highlights which Actors will block visibility. The showFlag.CollisionPawn 1 cvar is a Player Collision viewmode ...
This issue only occurs with -audiomixer passed into the Engine (4.23) and in 4.24/4.25 where it is enabled by default. The user tried deactivating and reactivating Time Synth component to pause it ...
The Log Timestamp doesn't display in local time when "Log Timestamp Mode" and "Display Timezone" are set to "Local Time". Found in 4.24.2 CL#11100242 Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#1 ...
Gameplay Tag Query variables in custom structs created via the content browser do not retain custom default values. Found in 4.23.1 CL# 9631420 Reproduced in 4.24 Preview 4 CL3# 10387632, 4.25 Main ...
Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...
As noted by the user in the linked UDN question, this seems to be a problem with the PointLightComponent property on APointLight not having the VisibleAnywhere property descriptor. Also as noted, th ...
Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute no ...
User reports hitting an assertion due to invalid FTickTaskManager state when game is attempting to unregister a tick function that was previously disabled dynamically. Failed assertion is in FTickT ...
Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, ...