Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...
*Developer's Note* - Material layers are not landscape layers and are not expected to interact. Not sure if this is a bug, but depending on how a layered material is created, its layers may not ...
Whenever you have an actor on top of a reflective surface while its moving the reflection will display inaccurately as if the object is moving away or toward the reflective surface. Found in 4.19 C ...
Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the transluce ...
This may be related to [Link Removed]. A packaged project will fail to run successfully if the project includes a Built-In Editor plugin and the project was packaged with the Build option set to "N ...
If you rename a blueprint interface function or event that is used somewhere in a blueprint, it will break the usage of that function/event. If it was a function, it will actually delete all the BP ...
Per Licensee: Hello, We are migrating our project from 4.18 to 4.19.2 and we are encountering various crashes while opening our material and material functions. I'm adding a simple test case here. ...
Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...
When using a Sub Anim Instance node that uses an exposed variable and another exposed variable in the animation Blueprint that is set as the Instance Class in the Sub Anim Instance node, the editor ...
The voice engine starts before it is ready. FOnlineVoiceImpl::StartNetworkedVoice is called prior to VoiceEngine->RegisterLocalTalker() in FOnlineVoiceImpl::RegisterLocalTalker(). This leads to the ...