[CrashReport] D3D 'Hung' crash - FD3D11DynamicRHI::ReadSurfaceDataNoMSAARaw

UE - Graphics Features - Jan 4, 2017

This is a frequent D3D Hung crash, similar to [Link Removed] and [Link Removed]. A potential fix for the other crashes was released in 4.14.2, but this crash is still occurring on that release. ...

RF_WasLoaded is set to False in PIE for instances of a Blueprint if the Blueprint is recompiled

UE - Gameplay - Blueprint - Apr 5, 2019

The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed ...

Cannot change Collision Profile of BP component instances

UE - Simulation - Physics - Oct 24, 2019

BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...

Niagara system loses source emitters when moving Engine from 4.22 or earlier to 4.23 or later.

UE - Niagara - Nov 29, 2019

The following code causes this behavior.// NiagaraSystem.cpp for (FNiagaraEmitterHandle& EmitterHandle : EmitterHandles) { EmitterHandle.ConditionalPostLoad(NiagaraVer); if (!EmitterHandl ...

Problems in skeletal mesh merge

UE - Editor - Content Pipeline - Asset Build - May 10, 2021

There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...

bIgnoreAllPressedKeysUntilRelease only applies to keys in the previous mapping

UE - Gameplay - Input - Jun 16, 2022

This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well.  I'll update the repro s ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...

Copy, Paste and Hover a Material Layer Blend Node causes Crash

Tools - Jun 25, 2015

In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...

Crash when applying force on event tick to DM

UE - Simulation - Physics - Destruction - Jun 19, 2015

When using a DM and applying force via blueprints with event tick will cause a crash. Workaround: Using a timer instead will not cause any crash even with very low values. Crashreporter: [Link Re ...

Use Complex as Simple isn't working for dynamic objects

UE - Gameplay - Apr 21, 2015

Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...