[CrashReport] Mac crash - UE4Editor-Slate.dylib!PrepassWindowAndChildren(TSharedRef<SWindow, (ESPMode)0>)

UE - Platform - Apple - Oct 27, 2017

This Mac crash originally occurred in 4.15 around March 2017, then decreased in frequency during 4.16 and 4.17. It may be starting to trend again in 4.18. There is one record of this occurring in 4 ...

Decimal point does not show up for a spin box when using virtual keyboard on Android devices

UE - Editor - UI Systems - Oct 2, 2015

When the user clicks on a spin box and then goes to change it on a mobile device. The decimal point does not show up. This can make it hard to determine were exactly the decimal point will show up i ...

LogHttp:Warning: 0000024E4A050880 Response Header Content - Issue with the Survey

Tools - Feb 28, 2017

LogHTTP:Warnings are populating in the output log when the editor opens any project in 4.15.1 This is not occurring in //UE4/Main This is not occurring in 4.14.3 Marking as regression WarningsLo ...

Imported Materials Are Not Assigned To Correct Element Index Based Off Mat ID (3dsMax)

UE - Editor - Content Pipeline - Import and Export - Nov 17, 2016

When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...

Skeletal Meshes with imported LODs will use the highest LOD when generating Nanite, rather than LOD0

UE - Graphics Features - Nanite - Jan 14, 2025

In the SkeletalMeshBuilder, Nanite is generated when enabled regardless of the LOD being requested. Since the Nanite enablement parameter is set on all LODs in USkeletalMesh::BuildLODModel and LODs ...

Crash when Copy/Pasting from Older UE Versions

UE - Editor - Workflow Systems - Mar 17, 2023

When copy/pasting scene objects from older Unreal versions into Unreal 5.1, the editor will crash. ...

Forced reboot launching editor the first time

UE - Foundation - Cpp Tools - May 30, 2018

Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then. After my PC rebooted I tried to reproduce it again an ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

FPS drop when deploying to a Mobile device

UE - Platform - Mobile - Feb 27, 2015

The FPS drop off of this users project is significant between version of UE4. I tested this issue on a Samsung Galaxy Note 10.1 2014 edition. I also tested on a iPad air 2 on 8.1. There was a sig ...

UV Rotation does not work for video materials

TM - Rendering - Dec 9, 2024

The rotation parameter of video materials does not function in Twinmotion 2024.1.2 and Twinmotion 2025.1 PR. Adjusting the slider does not have any effect. Feature last worked in Twinmotion 2023.2 ...