Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

Character mesh does not stay with its skeleton when exporting a sequence to maya

UE - Anim - Sequencer - Aug 24, 2016

Character mesh does not stay with its skeleton when exporting a sequence to maya ...

Widget interaction component appears to stop working after entering a physics volume

UE - Editor - UI Systems - Aug 24, 2016

Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...

Cannot use Play/Pause shortcut in Persona if viewport is focused

OLD - Anim - Aug 24, 2016

In Persona, if the user has the viewport focused, they cannot use the shortcut to play or pause animations. ...

AI Acceptance Radius Still Used on Partial Path

UE - AI - Aug 24, 2016

When using a partial path, the AI Character is still taking the acceptance radius into account. ...

Apex Cloth disappears when Setting Custom Time Dilation to Zero

UE - Simulation - Physics - Character - Aug 24, 2016

Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...

Crash retargetting AnimBP with "Allow remapping to existing assets" enabled

OLD - Anim - Aug 24, 2016

4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...

Creating blueprint based on landscape crashes editor

UE - LD & Modeling - Terrain - Landscape - Aug 24, 2016

If a blueprint is created from a landscape object, the editor will crash. Frequency: 5/5 ...

Screen Space Reflection has dark artifacts at low view angles

UE - Graphics Features - Aug 23, 2016

When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931 Note : I've attached a 4.12.5 version of the project (SSR412) ...

WMF Media Audio Quality needs Improvement

Media Framework - Aug 23, 2016