Using the CVar `Shot` causes artifacts in the screenshot with GearVR

UE - Platform - XR - Mar 7, 2016

When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Proj ...

Particle Collision causes particles to snap away from collision location

UE - Graphics Features - May 5, 2016

Particle Collision causes particles to snap away from collision location. [Image Removed] ...

Attenuation Overrides Reset for Spatialize on Sound Cues after Upgrading to Newer Engine Version

UE - Audio - Nov 17, 2016

A user on the AnswerHub has reported that a number of his sounds have had their Attenuation Override settings reset, more specifically the 'Spatialize' setting. I ran a few tests and discovered tha ...

Crash after Enabling Forward Shading on Mac and Creating/Editing Materials

UE - Graphics Features - Nov 18, 2016

A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...

OnRep_ReplicatedAnimMontage causes popping when montage ends

OLD - Anim - Oct 8, 2016

UAbilitySystemComponent::OnRep_ReplicatedAnimMontage doesn't handle some edge cases when stopping the montage when blending is involved. Namely, it's possible on a client (due to latency, etc.) that ...

User confusion over Visibility/Hidden in Game track

UE - Anim - Sequencer - Sep 6, 2016

User confusion over Visibility/Hidden in Game track. We're running into some issues where it's only switching Hidden in Game when you Play, which essentially does nothing with lights, among other p ...

UAnimNotifyState NotifyEnd / NotifyBegin called when setting GlobalAnimRateScale to 0 / non-zero respectivey

OLD - Anim - Sep 26, 2016

The issue seems to have a few parts. First, active events don't persist between frames. Instead, a new active list is created each frame and diffed against the previous frame. Added events have Beg ...

TRACKS: Icons occluded when track/actor name is longer than the panel

UE - Anim - Sequencer - Feb 11, 2016

Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...

InterpToMovement Component Causes Crash During PIE

UE - Gameplay - Feb 23, 2016

When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...

Alembic Geometry Cache files does not honor the flag for Receive Decals when using DBufferDecals

UE - Graphics Features - Nov 23, 2016

DBuffer Decals have no effect when setting the flag for Receives Decals for an Alembic Geometry Cache actor. Alembic imports for Static Mesh and Skeletal Mesh are unaffected and work as intended. ...