If FObjectFinder is used in a function other than the constructor, which should not be done, it causes a crash. ...
If a static object has 'Use Complex collision as simple' set as its collision type, it'll collide with a player but will not collide with objects that are dynamically simulating physics. ...
Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...
When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...
This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...
In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...
In current and future versions of the engine, the reverb does not work as intended in the Audio Volume Tested in 4.22.3 (CL - 7043647), 4.23.1 (CL - 9631420), 4.24 (CL - 9846303), 4.25 (CL - 98464 ...
Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...
It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...