Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor

Tools - Jul 7, 2015

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...

[CrashReport] UE4Editor_Slate!FMenuStack::DismissInternal() [menustack.cpp:582]

UE - Editor - UI Systems - Slate - Apr 15, 2016

Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...

Minor memory leaks in Recast code

UE - AI - Apr 19, 2016

It seems there's a fair amount of allocations in Recast code that allocate n elements, but release the memory with as a single element (delete ptr). ...

Same Summary for Load Game from Slot and Save Game to Slot

UE - Gameplay - Blueprint - Jul 8, 2015

After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...

When the viewport is locked to an actor the 'F' Key cannot be used to focus

Tools - Jan 9, 2015

If the user uses the feature to lock the viewport to an actor (such as a camera) and then tries to use the 'F' to Focus on another actor in the scene nothing will happen. The 'F' loses it's ability ...

Decal Does not appear on Unlit Materials

UE - Graphics Features - Jul 9, 2015

When using a decal on an unlit material the decal will not render. Adding the DBuffer Decals yields the same result. ...

Server Travel from Map A to Map B then back to Map A will crash on exiting PIE

UE - Gameplay - Jul 10, 2015

Server Travel from Map A to Map B then back to Map A will crash on exiting PIE. Generates different call stacks between 4.8.1 and Main. Crash Reporter: 4.8.1: [Link Removed] Main: [Link Removed] ...

Animation timeline shows black when only animating the opacity of a widget (regardless of the the color setting in that widget)

UE - Anim - Sequencer - Jul 13, 2015

This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...

Renaming Parameters resets all Instances in Level and Thumbnails

UE - Rendering Architecture - Materials - Jan 27, 2015

Renaming a Parameter in a Base Material will make all instances of that Base Material in the level and the instance's thumbnail reset to default values from Base Material until the Instance is opene ...