"Get Positional Tracking Camera Parameters" node does not return the correct values.

UE - Platform - XR - Dec 2, 2014

When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...

Enabling Tessellation on Materials in 4.11 causes geometry to Disappear

UE - Graphics Features - Dec 23, 2015

Any material that already exists in 4.11p1, with tessellation enabled, causes assigned geometry to disappear. Any material created within 4.11p1, with tessellation enabled and a base color, causes t ...

Issues changing physics properties on destructible meshes

UE - Simulation - Physics - Destruction - Oct 15, 2015

Numerous issues when manipulating destructibles. 1) Changing collision response pre-fracture will not affect chunks post-fracture 2) Changing collisions response pre-fracture will prevent damage f ...

Weight Layers and Alpha Layers on Material create Black areas when Painted on a Landscape

UE - LD & Modeling - Terrain - Landscape - Oct 19, 2015

Painting on a landscape layer with both an Alpha Layer and Weighted Layer creates black areas. Per documentation painting with an alpha layer should smooth over black areas when multiple weighted la ...

Find-in-Blueprints fails to collect implemented interface graphs

UE - Gameplay - Blueprint - Oct 21, 2015

Find-in-Blueprints completely misses implemented interface graphs due to how they are stored within the UBlueprint. This results in the graphs being unsearchable (all nodes and pins, possibly sub-gr ...

Custom animation node in game module fails to load in -game or packaged project

OLD - Anim - Oct 29, 2015

Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...

GearVR mount/unmount triggers erroneous touch end events

UE - Platform - Mobile - Nov 3, 2015

Extra touch end events are created for unsupported touch action types. These need to be ignored. ...

AddComponent node fails to be scheduled after adding an "expose on spawn" variable to an ActorComponent-based Blueprint Class.

UE - Gameplay - Blueprint - Nov 13, 2015

If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...

Add ENGINE_API to DestructibleActor

UE - Simulation - Physics - Destruction - Nov 18, 2015

Sound node concatenator doesn't work correctly with mixer sound node child.

UE - Audio - Nov 30, 2015

Sound node concatenator doesn't properly work when one of the concatenator nodes is a mixer node. ...