Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...
Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...
It seems there's a fair amount of allocations in Recast code that allocate n elements, but release the memory with as a single element (delete ptr). ...
After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...
If the user uses the feature to lock the viewport to an actor (such as a camera) and then tries to use the 'F' to Focus on another actor in the scene nothing will happen. The 'F' loses it's ability ...
When using a decal on an unlit material the decal will not render. Adding the DBuffer Decals yields the same result. ...
Server Travel from Map A to Map B then back to Map A will crash on exiting PIE. Generates different call stacks between 4.8.1 and Main. Crash Reporter: 4.8.1: [Link Removed] Main: [Link Removed] ...
This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated. When animating just the ...
Renaming a Parameter in a Base Material will make all instances of that Base Material in the level and the instance's thumbnail reset to default values from Base Material until the Instance is opene ...