All clients return "Client -2:" when using a print string in UMG

UE - Gameplay - Jul 5, 2016

All clients return "Client -2:" when using a print string in UMG ...

Details panel for Components of a custom inherited ActorComponent class is uneditable

UE - Gameplay - Blueprint - Jul 5, 2016

When a component is added to an ActorComponent class, and the ActorComponent is then added as a component to another class, the first component appears in the blueprint hierarchy but its detail pane ...

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument

UE - Anim - Sequencer - Jul 5, 2016

Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...

Undo when modifying a single channel causes Entire Actor track to be selected

UE - Anim - Sequencer - Jul 6, 2016

Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...

Vive loses focus when packaging for windows

UE - Platform - XR - Apr 8, 2016

The Project loses focus when entering VR mode in a packaged game when using the VIve ...

Adding an Event Dispatcher to a Template Character Blueprint Causes Increase in Compile Time

UE - Gameplay - Blueprint - Jul 8, 2016

Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...

F9 Causes the screen to mostly black out and become unresponsive

UE - Editor - UI Systems - Apr 28, 2015

The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...

The first widget in a widget blueprints hierarchy does not have a parent

UE - Editor - UI Systems - Apr 23, 2015

The widgets that are the children of the "Root" of the hierarchy of a widget blueprint return null as their parents. The expected parent would be the widget itself. ...

VR Preview causes the editor to freeze on Mac

UE - Platform - XR - Apr 21, 2015

When trying to use the VR preview with the oculus rift for a Mac the editor freezes up and has to be shut down. ...

EventOnMouseLeave Is firing off when it should not

UE - Editor - UI Systems - Apr 13, 2015

If the user clicks on the spin box that has an On Mouse Leave event and then drags the mouse around the leave event will fire off as if the mouse position is still being updated to the screen (the m ...