Actor loses initial values when packaging for windows

UE - Gameplay - Blueprint - Apr 9, 2015

A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...

"Set Global Time dilation" node dose not work on mobile (iPhone 5c)

UE - Platform - Mobile - Mar 9, 2015

The "Set Global time dilation" node does not have an effect when being applied on the mobile platform iPhone 5c. ...

Upgrading to from 4.6 to 4.7 can cause assets to not be fully loaded in

UE - Gameplay - Blueprint - Mar 8, 2015

A user has upgraded their project from 4.6.1 to 4.7.2 and now one of their assets is partially loaded. After a bit of digging I found an error in the event graph of the ShadowHerosHUD. The nodes are ...

When two blueprints make references to each other (The references don't need to be related) the blueprints uncompile each other

UE - Gameplay - Blueprint - Mar 9, 2015

When two blueprints request information from one another it causes the blueprints to need to be compiled and when one is compiled the other is uncompiled (dirtied). In the example given the informat ...

Key frames from widget animations are not removed from the timeline when a widget is deleted

UE - Editor - UI Systems - Mar 5, 2015

If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...

Editor no longer saves the layout through the editor menu

Tools - Apr 8, 2015

If you re-position the editor windows and hit save layout, the layout is not saved. ...

A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it

UE - Gameplay - Blueprint - Mar 8, 2015

A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it. Reproduced in 4.7.2 binary. Could not test in Main due to [Link Removed] ...

Character Movement values do not reset to defaults

Tools - Mar 9, 2015

Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...

Material Editor Viewport not updating correctly

UE - Graphics Features - Mar 9, 2015

When a user changes the value of an inputted node into the material editor, the viewport changes to the world default material as per normal but never recovers to the newly compiled material. Savin ...

Failed Import for Spline Component Error Appears on Restarting Level

UE - Gameplay - Blueprint - Jul 5, 2016

When creating and declaring a Spline Component in code, placing an instance of a blueprint derived from that class in the level causes a failed import message to appear upon restarting the level. ...