If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...
While Ad Hoc the new features for 4.14, I was testing the feature of converting actors to static meshes. I attempting to convert the cable into a static mesh and I went through the windows and noth ...
When simulating in viewport, a section of the cloth asset stretches out far into the distance. So far I was only able to reproduce this with the CLOTH_SimpleCloth asset in QAGame. The cloth in Con ...
If any tabs are undocked from the main viewport and another tab is then docked to the main viewport it will hide any undocked tabs. This only appears to affect tabs that in the Menu > Window with ex ...
REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...
Adding Font to a Font asset spams the Output Log with warnings This is a Regression from 4.14.3 Warnings:LogStreaming:Warning: Failed to read file '' error. LogSlate:Warning: GetFontFace failed t ...
The laser for the motion controllers is currently not being hidden when a Menu/UI panel is docked to the controller. This is a Regression from 4.14 and prior, as shown by the attached screenshots. ...
REGRESSION No, occurs in 4.14. When creating a physics asset with Default Angular Constraint Mode set to Limited, if the user saves and restarts the editor without making any edits, the constraint ...
REGRESSION: Yes, does not occur in 4.14.3 Crash occurs when the user drags an animation asset into a commented area in the Anim Graph. This crash doesn't occur if the user right-clicks inside a co ...
Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...