OnExecutorFinishedDelegateNative and OnExecutorFinishedDelegate broadcasting an bFatal into a bSuccess parameter which is inverted. Canceling a render should be considered an error, not a success. ...
In Persona, if the user has the viewport focused, they cannot use the shortcut to play or pause animations. ...
The behavior differs between play and editor preview when camera attached to actor add to camera cut. [Link Removed] When in play, actor become active camera. [Link Removed] When in editor prev ...
Ensure occurs when the user breaks a link in the animation blueprint's Event Graph and then undo's the action. I wasn't able to reproduce it in a class blueprint. ...
REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) If the user enables the Follow setting on a sound notify, the sound will not be heard in Persona. The sound will still play correctly ...
Noticing that the location of the animated cube is not in the expected location on the first frame when rendering it out. Looking into that I noticed that I could reproduce it by going outside of th ...
I'm importing glb or gltf files via the data prep tools but I can't find an option to set the animation fps. It defaults to 30 fps. (it doesn't matter which fps my exported animation has) Is there ...
save data does not return the same data and crashes the game ...
In prior versions to 4.19, the tooltips for all the composite nodes had documentation detailing their use. ...