Crash when attempting to enable HDR via UserSettings This crash will also occur when project is fullscreen. User's Environment: "I have an Nvidia GTX 1080 Ti and have two monitors attached: 1. ...
This happens when the 32-bit LatentUUID signed integer that we generate for the delay node starts with "-1" when converted to an FString (e.g. "-1824950080"). During compilation, we pack latent fun ...
Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...
'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...
A crash can occur within GetWorldTimerManager() if the function is called when no valid World is present. It is not necessarily intuitive to have to make sure that GetWorld() will not return a nullp ...
DepthFade will failed when Mobile MASS enabled. ...
The Blueprint Diff tool does not highlight properties that have been changed from a previous version of the Blueprint if those properties are contained in a custom nested category. REGRESSION: No. ...
Changing the Level Streaming Method of a Level thats inside of a folder will remove it from the folder. Occasionally once all Levels have been removed from a folder, the folder will delete itself. ...
Auto Compute LOD Distance doesn't properly change screen sizes. The screen size for each LOD will be exactly the same regardless of the mesh you use with generated LODs. Working as expected in 4.19 ...