When setting up UMGs, the Print String will not show in the mobile preview. ...
When running in Dx12 on Windows 10, the editor will crash if you click on a bone that you wish to edit in the Skeleton tab of Persona ...
Scene Capture 2D causes the app to crash on Android in ETC2. I checked iPhone and I did not receive a crash. ...
The merge actor tool no longer saves additional UVs used for the merged mesh. This was not the case in 4.13, but in 4.14 and later this information is no longer present. Also worth noting is that i ...
A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...
When using any collision preset other than QuerryOnly, the collision properties cannot be changed when the actor is in the Viewport. ...
Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...
When the scrollbox as the child of multiple retainerboxes, the scroll isn't smoothing. It can see issue with PIE only. If it run with standalone (or package build) is fine. In SScrollBar::ExecuteO ...
This bug comes from https://udn.unrealengine.com/questions/585499/view.html which describes a problem where a licensee is trying to use the AssetManager to scan a primary asset type that is generate ...
From the User Submission: I spent some time poking through the FComponentInstanceDataCache code and noticed that there is no component instance data saved/applied for'native' component types, so si ...