Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...
There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...
Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...
Can't export more than one LOD level from editor. ...
When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...
They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...