Destructible components will not respond to OnHit events when impact damage is disabled

UE - Simulation - Physics - Destruction - Aug 31, 2016

Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...

Lighting needs to be rebuilt in Advanced_Lighting map of starter content

Docs - Samples - Jan 11, 2017

Lighting needs to be rebuilt in Advanced_Lighting starter content map ...

Background blur does appear to allow transparency when used in a widget component

UE - Editor - UI Systems - Jan 23, 2017

Background blur does appear to allow transparency when used in a widget component ...

Can't build a project with a plugin only has header files and lib/dll

UE - Foundation - Cpp Tools - Sep 13, 2018

It's ok for 4.19. ...

Movement broken for Top Down template for Clients

Docs - Samples - Jan 7, 2015

There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...

[CrashReport] UE4Editor-Engine!FDDSLoadHelper::IsValidCubemapTexture() [DDSLoader.cpp:158]

UE - Graphics Features - Dec 2, 2019

Generated from CrashReporter ...

SpeedTree velocities broken

UE - Graphics Features - Mar 18, 2021

Moving a function to the parent class does not update the FunctionReference on calling nodes

UE - Gameplay - Blueprint Editor - Mar 19, 2021

When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints. This results in any UK2Node_CallFunction's not having their `FunctionReferen ...

Sorting objects at EndLoad has a non-deterministic behavior

UE - Foundation - Core - EditorLoader - May 14, 2021

This non-deterministic behavior is caused by sorting by program address. ...

Vcam - Objects Jittering with Vcam's Follow Cam modifier

UE - Virtual Production - Tools - Virtual Camera - Apr 8, 2021