Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...
Lighting needs to be rebuilt in Advanced_Lighting starter content map ...
Background blur does appear to allow transparency when used in a widget component ...
It's ok for 4.19. ...
There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...
Generated from CrashReporter ...
When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints. This results in any UK2Node_CallFunction's not having their `FunctionReferen ...
This non-deterministic behavior is caused by sorting by program address. ...