Struct array variables interpret multiple Structs as the same if they have the same values. This does not occur if the values in the Structs added to the array are different. Test project in 4.8.1 ...
In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...
Character animations are not played in sequence created from Recording First Person Template Follow-up to [Link Removed] ...
If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...
Functions called in the destructor are not being called properly. Setting a call to AddOnScreenDebugMessage is displayed at the start of PIE rather than when the actor's destroy is called. ...
A licensee reported trouble with a crash on exit on Mac. They discovered that the file AvfMediaPlayer.cpp, on the function Open there is this piece of code:// Force the AV player to not be able to ...
When creating a GameplayEffect, modifiers can tag requirements for the Source and Target tags. For Duration gameplay effects, these tag requirements are checked from FAggregatorMod::UpdateQualifies ...
When using External Data Layers in conjunction with Game Feature Plugins and World Partition levels, removing a Game Feature Action or changing its type to "None" does not remove the associated Exte ...
When the "Virtual Production Utilities" plugin is enabled, the Editor makes available a list of "Virtual Production Roles", which can be created and individually selected in a "VP Roles" dropdown on ...
I had to force quit the editor when it was taking too long to shut down, and it appears some assets got saved incorrectly. Probably nothing that can be done about the assets being saved incorrectly ...