QABP_Containers is dirtied when opened

UE - Gameplay - Blueprint Compiler - Jul 29, 2017

REGRESSION: Yes, does not occur in 4.16.3 In QAGame, the blueprint QABP_Containers is dirtied (needs to be compiled and saved) when the user opens it. This occurs every time the editor is restarte ...

Compiling Child Blueprint changes values in parent Blueprint

UE - Gameplay - Blueprint - Aug 15, 2017

When Compiling a blueprint that is a child actor component to another blueprint, the value will be incorrectly displayed if the parent blueprint is also not compiled. Versions Tested 4.16.3 - CL: 3 ...

Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...

Crash when selecting Edit Map for Paper Tile Map Actor

UE - Gameplay - Jul 12, 2017

Crash when pressing the Edit Map button for the Rendering Component of the Paper Tile Map Actor. If a new empty map is created first, the crash doesn't occur. User Description: Whenever I try to c ...

[CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()

UE - Platform - Apple - Jun 6, 2017

This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...

Composure DepthElement Not Producing A Picture

UE - Virtual Production - Rendering - Composure - Sep 21, 2020

The user tried to use the composure pipeline and followed what is written in the Documentation. All the elements and nodes written out in the documentation worked as expected with the exception of t ...

shadow seam occurs when lighting is built after object is rotated

UE - Graphics Features - Jul 12, 2017

There is an issue that is occurring where visible shadow seams appear after an object is rotated where it was not previously. CL tested 4.15.3 - CL 3450819 - Issue is present 4.16.2 - CL 3514769 - ...

No Blueprint compile warning with an improperly copied component reference

UE - Gameplay - Blueprint - Sep 19, 2017

When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles Note: This occurs when the cop ...

Unable to use wrap with or replace with for widget components that are children of an expandable area component

UE - Editor - UI Systems - Sep 29, 2017

With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Collision channel settings are not recognized in Standalone

OLD - Anim - Oct 18, 2017

Object instances that override the parent blueprint's collision settings are recognized in PIE but ignored in standalone or when running from the command line with -game NOTE: This appears to only ...