This appears to be a regression as the issue does not occur in 4.17. When setting the windows scaling to anything greater than 100% the tile map selector from Paper2D is off. Clicking on the tile ...
Using incorrect formatting in FText does not cause compilation errors in EnsureMsgf as it does in other functions such as UE_LOG. This causes crashes to sneak through such as a crash on ensure when ...
When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
AMD gpus are displaying an issue with subsurface materials. Dark lines appear on the material that run through the middle of the viewport, (See screenshot attached). This was seen on AMD drivers 17. ...
Enabling the HAP Media player plugin permanently affects the thinned Play Rates of the Media Player asset. Tested in 4.23.1 (CL - 9631420), 4.24.0 (CL - 10091930), 4.25 (CL - 10091038) ...
From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...
The crash occurs when FWorldPartitionHLODUtilities::BuildHLOD attempts to build an approximated mesh that has all of its contents culled during generation, this can happen when an approximated mesh ...
This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...
In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...
Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...