Setting Lightmap Coordinate Index Past 3 Causes Mesh to Get No Lightmap Information

UE - Graphics Features - Nov 20, 2018

Meshes with their Lightmap Coordinate Index set to anything over 4 will not be lit by static or stationary lighting.  Found in CL# 4.19 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4573698 ...

Alpha Compression Artifacts

UE - Graphics Features - Nov 23, 2018

Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...

Editor Unable to Find Mali Offline Compiler On Mac

UE - Platform - Mobile - Dec 7, 2018

Material Editor is unable to find the Mali Offline Compiler on Mac. This inhibits you from looking at platform stats for Android. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538, ...

Unable to change Blueprint Child Variable values in Python

UE - Editor - Workflow Systems - Dec 20, 2018

Using the Python function unreal.SystemLibrary.set_bool_property_by_name() to change the default variable values of a child Blueprint do not work as intended. Tested in 4.20.3 (CL - 4369336), 4.21. ...

Client crashes when executing seamless travel with an active particle system in the level that was spawned at runtime

UE - Niagara - Apr 16, 2019

Clients crash when being part of a Seamless Travel if there was an active particle system in the level that was spawned at runtime. If the travel is not seamless, the particle system is placed in th ...

Crash when the location of actor changes while executing SetAnimInstanceClass

OLD - Anim - May 27, 2019

This issue doesn't occur at 4.21. It seems in 4.22 only. Bone is broken in the second SetAnimInstanceClass. It seems CurrentReadComponentTransforms doesn't update. [Workaround] ・Wait using timer ...

Constant interpolation in animation curve points appears to prevent material updates after hitting apply

OLD - Anim - May 31, 2019

When changing the key interpolation of a material curve in an animation to constant it appears to break the updating of the material after the changes are applied. Until the changes are applied it a ...

Set World Origin on a Dedicated Server causes Pawn Stuttering

UE - World Creation - Worldbuilding Tools - World Composition - Jun 10, 2019

Setting the World Origin after enabling Multiplayer World Origin Rebasing in the Project Settings causes the Pawn to flicker on movement. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4 ...

Early Z-Pass no longer works

UE - Graphics Features - Jun 11, 2019

Since 4.22.2, the Early Z-pass flags are being ignored, resulting in the number of draw calls to increase. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...

Placeable UCLASS specifier doesn't override parent classes NotPlaceable UCLASS specifier

UE - Foundation - Core - Jul 12, 2019

When the child of an actor with the UCLASS specifier NotPlaceable has the UCLASS specifier Placeable it still isn't placeable. This behavior doesn't occur in 4.20.3. Found in 4.22 CL#7053642 Reprod ...