Cascade Beam Emitter Lifetime Module Is Broken

UE - Niagara - Aug 3, 2018

Cascade beam emitter lifetime module is broken.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...

"Expose on Spawn" variables in Actor Components are overridden by the details value.

UE - Gameplay - Aug 2, 2018

"Expose on Spawn" variables in Actor Components are overridden by the value set in their Details Panel when called in another Blueprint. This issue was reported and tested in 4.20.1 (CL-4233996). ...

Niagara Sprite Particles Incorrect Facing with Orthographic Camera When "Velocity aligned" is Set

UE - Niagara - Aug 2, 2018

Niagara sprite particles incorrectly face with Orthographic camera when "Velocity aligned" is set for its camera alignment. [Link Removed] seems to be the same issue but with Cascade. Found in 4.1 ...

Niagara Fails to Compile Shader For iOS and Android

UE - Niagara - Aug 2, 2018

Niagara fails to compile shader for iOS and Android. Unable to test in 4.19 due to assets provided being created in 4.20. Found in 4.20 CL# 4233996 and 4.21 CL# 4247867 ...

[CrashReport] UE4Editor_SlateCore!IsResourceObjectValid() [drawelements.cpp:23]

Tools - Aug 2, 2018

No user comments in crash group 18 FSlateShaderResourceManager* FSlateDataPayload::ResourceManager; 19 20 static bool IsResourceObjectValid(UObject*& InObject) 21 ...

Reflection Captures Show Static Lights With "Actor hidden in Game" Enabled

UE - Graphics Features - Aug 2, 2018

Reflection Captures show static lights with "Actor hidden in Game" checked.  Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867 ...

Swapping between Multiple Cloth Skeletal Meshes and Animation Classes in a Character Blueprint causes the Engine to crash

UE - Simulation - Physics - Aug 2, 2018

When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...

Postprocess Outline material does not work

UE - Graphics Features - Aug 1, 2018

The PostProcess Outline Material doesn't render properly. Broken in 4.20.1 (CL - 4239966) and 4.21 (CL - 4245542) Working in 4.19.2 (CL - 4033788) ...

Light Propagation Volumes Not Affected by Emissive Area Light

UE - Graphics Features - Aug 1, 2018

The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...

Cursor reappears in the wrong location after capture

UE - Editor - UI Systems - Slate - Aug 1, 2018

Cursor reappears at wrong location after capture when "Use Mouse for Touch" and "Hide Cursor During Capture" Broken in 4.20.1 (CL - 4239966), and 4.21 (CL - 42455242) Working in 4.19.2 (CL - 40337 ...