Show progress/cancel button during lengthy destruction fracture

UE - Simulation - Physics - Jul 25, 2014

When the 'Fracture' button is clicked on a Destructible Mesh made from SM_MatPreviewMesh_02, the editor immediately freezes and stops responding. ...

Renaming a function for a text block and switching tabs will cause editor to crash

Tools - Oct 28, 2014

If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...

Alpha Textures reimported via overwriting disappear from level

UE - Graphics Features - Nov 10, 2014

When you reimport a texture that has an alpha by Importing and then overwriting the previous texture, all versions of that texture in any material or in the level complete disappear until you compil ...

Code based component name differs in Blueprint Components and main Viewports Details

UE - Gameplay - Blueprint - Jun 24, 2015

If the TEXT("") portion of CreateDefaultSubobject is changed then the name of the component will update in the main viewport details but will not update inside the blueprint based on the class. ...

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask

UE - LD & Modeling - Terrain - Landscape - Aug 10, 2016

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...

Particle Effects Do Not Play in Transition Maps

UE - Graphics Features - Oct 24, 2016

Particle effects do not seem to be playing in transition maps. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Preview 1. ...

Audio Persists and App becomes Unresponsive when Opening Map and Calling Movies to Load

Media Framework - Nov 17, 2016

A licensee is experiencing odd behavior when using custom code to call a loading movie when opening/loading a level. The licensee has implemented a loading movie to play when calling a map to open ...

HLODs do not correctly work with Dynamic Material Instances

UE - World Creation - Worldbuilding Tools - HLOD - Jan 11, 2016

A licensee has reported that when using Create Material Instance Dynamic and adjusting a material at run-time is not working with HLODs. It doesn't seem supported (yet) and unchecking the "merge m ...

ExponentialHeightFog is not rendering through VR

UE - Platform - Mobile - Mar 14, 2016

ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...

Missing Jump Nodes for Character Blueprint in 4.8 verstion of Animatioin Starter Pack

Docs - Samples - Jul 10, 2015

While other inputs are set up for the Character BluePrint, the inputs for Jump are missing so that, even if the user enters Action Mappings for jump under project settings, the character may play t ...