When using multiple collision boxes with the mesh scaled in a negative axis while the collision boxes are rotated that the rotation is not taken into account when using the negative scale. ...
When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...
Certain particle systems freeze when rendered in Fullscreen mode during PIE with Text Block added within Widget Blueprint. From what I could tell it is the GPU particles that are freezing. Note I n ...
When Right clicking and selecting add key frame to an animation on the curve editor in UMG there appears to be multiple keys being added to the timeline. ...
When verifying [Link Removed] (GitHub 2762 : Correct subtitle rendering when scrubbing) I found that subtitles will not render while scrubbing the matinee. [Link Removed] has since been closed, but ...
A user was trying to make his recorded animation loop, but having trouble getting it to loop properly and having to eyeball it. So I did some digging and experimentation. I think that one of the m ...
All entries in the Project Settings window are suppose to be saved in the DefaultEngine.ini file. This does not occur for settings related to Support Agents such as Can Walk, Can Crouch, etc. Note: ...
When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...
2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...