Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...
With the geometry data getting bigger and bigger we hit more often the int32 limits of the default TArray. All geometry data is store in array so we cannot have more then 2GB of vertexinstances or t ...
Using GetVoiceData causes VoiceCapture to become uninitialized and it is currently not possible to get voice data this way. Regression?: Yes This did not occur in 4.18 This occurs in 4.19 ...
FMovieSceneTrackCompilerArgs::DefaultCompletionMode is undefined value in UMovieSceneTrack::Compile if using add new camera and cameracut button of sequencer. When creating another track, processin ...
"motion controller component" visualization gets too big/small when world to meters scale changes. The controllers should always look the same as they do in your hands, so we should scale the meshe ...
When using any collision preset other than QuerryOnly, the collision properties cannot be changed when the actor is in the Viewport. ...
Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...
The Print String breakpoint is hit for the first element in the array. When resuming, the next breakpoint hit is on the Event Tick. The Print String breakpoint is never hit for the second of third e ...
The presets for collision in a static mesh component cannot be changed on an instance by instance basis in the level. The settings are grayed out and unavailable to the user. ...