Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

UE - Foundation - Cpp Tools - Plugin System - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...

Having Mirrored UVs Breaks Render To Texture Even When Using Different UV Channel

UE - Graphics Features - Oct 24, 2016

If the static mesh has Mirrored UVs on channel 0 it will mess up the "Unwrap UVs for Render" functionality even when using a different channel for UVs that don't have mirrored UVs. ...

Standalone Window Size Not Displaying In Fullscreen

Tools - Jun 15, 2016

Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...

Physics Assets do not show Z (Blue) axis swing graphic.

UE - Simulation - Physics - Sep 13, 2016

4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...

User defined struct array resets to defaults in blueprint after updating the struct

UE - Gameplay - Blueprint - Sep 9, 2016

If a blueprint contains an array of a User defined struct type, Adding a variable to the struct or changing the default values of the struct cause the associated blueprint to become dirty. Compilin ...

Create Event dropdown menu disappears after reroute node added to event wire

UE - Gameplay - Blueprint - Sep 16, 2016

The Create Event dropdown context menu disappears after a reroute node is added to event wire. First the node depopulates, then after attempting to repopulate the context menu it removes itself from ...

Slate Remote Enable Remove Server option in Project Settings -> Plugins causes editor to freeze and a memory leak

UE - Foundation - Cpp Tools - Plugin System - Sep 13, 2016

If a user enables Remove Server in Slate Remote plugin in project settings, the editor will become unresponsive and memory usage will continually climb. Regression: Working in 3039270 (4.12.5 rele ...

Build Warning when HotReloading - LogUObjectGlobals:Warning: Guid is already used by

UE - Gameplay - Blueprint - Sep 12, 2016

Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...

AI Character Twitching Severely When Moving To Vector Set on Tick

UE - AI - Sep 13, 2016

When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck. This does not occur when the Nav Mesh is set to Stati ...

Migration from 4.12.5 to 4.13 can result in Blueprint functions losing input/ouput variables

UE - Gameplay - Blueprint - Sep 5, 2016

When migrating project from 4.12.5 to 4.13, Blueprint functions can lose input/output variable links. ...