Oculus Hand Components trigger a crash when Hand Tracking Support is changed

UE - Platform - XR - May 9, 2022

Oculus Hand Components trigger a crash while playing in editor when Hand Tracking Support is changed to Hands Only. ...

GPU Lightmass and HLOD not working

UE - Rendering - Features - Nov 4, 2022

(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...

Incorrect transforms when breaking a packed level actor

UE - Engine Scaling - Streaming - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...

Shadow in Sky Reflections

UE - Rendering - Features - Lumen - Nov 10, 2023

It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - Graphics Tools - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

Nanite static mesh components are not individually highlighted when selected

UE - Rendering - Features - Nanite - Apr 30, 2024

Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...

Editor Crash When Using FRequestPlaySessionParams GlobalMapOverride To Load World Partition Map

UE - Engine Scaling - Streaming - Data Layers - Dec 6, 2024

The licensee has been using a custom CVAR to launch directly into PIE for a world partition level. Since updating to 5.4, this now causes an editor crash. The main factor appears to be whether or no ...

UserSceneTexture Post Process Material Renders Incorrectly When ScreenPercentage is Below 100

UE - Rendering - Features - Dec 17, 2024

When using a UserSceneTexture in a post-process material, a visible rendering issue occurs if the viewport's ScreenPercentage is set to below 100. This issue looks like it might stem from an incorre ...

LastRenderTime does not update when Occlusion Culling is disabled

UE - Rendering - Features - Feb 25, 2025

When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...

[AI] StateTree Category = Input validation doesn't validate child properties

UE - AI - StateTree - Oct 10, 2025

Normally if you have a property in your state tree instance data of the input property(Category = Input), when you compile the state tree, you will get errors if the property does not have a binding ...