Using "Get Sequence Player" doesn't work in packaged games

UE - Anim - Sequencer - Aug 9, 2016

Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...

ShooterGame server crash Failed to find Font VRText_RobotoLarge

UE - Editor - Workflow Systems - Aug 23, 2016

ShooterGame servers crash on the Linux and Mac machines. The following failed to find Font warnings appear in the output: [2016.08.23-16.59.05:186][ 0]LogUObjectGlobals:Warning: Failed to find ob ...

Search Field within Blueprint Graphs lose focus after Right-Clicking on Mac and Linux

UE - Platform - Apple - Apr 3, 2016

The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...

Cannot control all movie rendering options from CMD

UE - Anim - Sequencer - Aug 1, 2016

I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...

Material Shared Samplers do not honor Texture Quality console variables

UE - Graphics Features - Apr 28, 2016

When using shared samplers in the material do not adjust quality when adjusting the console variable or texture quality in Engine Scalability for SG.TextureQuality. Attached is an image for demons ...

PhysicsHandle::GrabComponent creates offset from hit location

UE - Simulation - Physics - Sep 15, 2015

When trying to create a "impaled" effect with a physics handle, calling GrabComponent creates an offset between the hit location and the projectiles location. This causes the skeleton to be "impale ...

Using Set World Origin Location will cause the player pawn to stutter

UE - World Creation - Worldbuilding Tools - World Composition - Dec 22, 2016

Using Set World Origin Location will cause the player pawn to stutter. The faster the player is moving, the more prevalent the stuttering becomes. User Description: I have encountered a problem wh ...

Get Instances Overlap returns overlap outside of collision bounds

OLD - Anim - May 17, 2017

Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...

Rotation Not Always Replicated When bUseControllerRotationYaw is Set to False

UE - Networking - May 19, 2017

Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class. This seems to occur 4/5 times. There are the occasional times where telep ...

Material Parameter Tracks don't transfer when converting Matinee to Sequencer(Showdown VR Demo)

UE - Anim - Sequencer - Sep 18, 2017

-Material Parameter tracks are not converted when converting it to a matinee to a level sequence asset Example: SplineRocketTrail smoke trails are not appearing when playing Matinee for Showdown VR ...