Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...
Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component. Duplicate of [Link Removed] ...
When both Substepping and Tick Physics Async are enabled, there appears to be an inconsistency between the part of the physics simulation that calculates the number of steps and the part that calcul ...
TLDR: need replace DOF's TAA pass with a TSR pass that support Circle of Confusion, and better wuality by having one of each for foreground, slight focus, and background ...
Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...
A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...
Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...
You cannot change the intensity by just adding/changing numbers. You have to completely retype the entire value. Found in 4.21 CL# 4613538 and 4.22 CL# 4681912 ...