Restore State should have an affect on sequencer. The animation snaps back to its starting point even when this option is not set if played in PIE. If you drag in the level sequence in the editor an ...
Lightmass is crashing when using a material that has "Cast Shadow as Masked" set to true in its properties. Found in 4.18 P3 CL#3676890 Unable to reproduce in 4.16.3 CL# 3561208 and 4.17.2 CL#365 ...
REGRESSION: Yes, this does not occur in 4.17 When the user dismisses the right-click menu in the Content Browser, any active toasts will suddenly become hidden behind the editor window. Only when ...
Editor crashes when Oculus boundary component is added without a HMD connected. This was discovered while researching a separate bug report. A user stated that on a project that had been upgraded f ...
User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...
Curl noise force will not affect a Niagara particle regardless of strength. Current work around is to disable then re-enable "apply forces" under "solve forces and velocity" Found in 4.20 CL# 4233 ...
Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...
While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...
A material with 'enable stencil test' will crash on mobile. Enable Stencil Test is a new option in materials as of 4.23 Confirmed with OpenGL 3.1 + 2 and Vulkan on Pixel XL Also Crashes on iOS ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...