The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
Standalone game is crashing when opening certain maps using the command console. Crashed QA-Promotion QA-Landscape TM-VRSmoke No Crash QA-Decals QAEntry ...
Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...
This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line ...
Accepting source for a conflicted blueprint asset in the merge tool currently creates a new asset *_3 and makes the original name asset unopenable. Found on: //UE4/Main CL-3079307 //UE4/Release-4. ...
In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...
New media framework is making Mac/iOS not render ...
When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...
The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...
The VR Template opens to an empty level in editor, despite having two maps. This is not consistent with other templates, which open straight to their example maps. ...